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| | Card Review #1: Super Poly | |
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+6Caiozzz lasercut Namujess Asuka-san08 DarkFusion 10 posters | Author | Message |
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DarkFusion Administrator
Posts : 523 Join date : 2011-11-26 Age : 28
| Subject: Card Review #1: Super Poly Wed Nov 30, 2011 9:46 am | |
| We really need a card discussion/archive forum..... Anyway, I was kind bored so thought I might as well do something to contribute (since I will probably not go on the forums that much) well here is the first in many series. Enjoy!
Today's card is non other than my favourite hero support:
Super Polymerization Quick Play Spell Discard 1 card. Send, from either side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Spells, Traps, and Effect Monsters' effects cannot be activated in response to this card's activation.
Dawn of the HEROes: E Hero Escuridão was released some times ago. It has completed the attribute fusions for E Heros. With the help of this card, miracle gemini heros now has the power to become the next broken deck.
This card is just ridiculous. It kills anything. Barkion... DEAD, Stardust......DEAD scrap dragon.....your opp wastes a card and DEAD. It stops synchro spam by fusing their tuners. It's even funnier against sams. They go in to shi en and barkion. no problem. Fuse shi en with barkion for draco equiste. This also works with any dragon synchros.
This card takes care of your opp's beaters, give you a beater and set up your grave for miracle fusion, and to top it off, no effects can chain to this card. so no solemn judgement/warning/oppression/forbidden lance/book of moon/compulsory shenanigans. and solemn/warning can't negate the summon of the fusion monster either. so basically this thing will guarantee you a monster which can make even more pluses: fuse with water for ab zero and rageki the opp fuse with fire for nova master and draw a card when it destroys a monster by battle fuse with earth for gaia and get a free honest effect fuse with light for shining to reuse your rfged heros used for miracle fuse with wind for great tornado and gale all faceup monster your opp controls fuse with dark for escuridão and get a huge beatsick
The other good thing about this card is that it's a quick-play spell card. As we all know, quick-play spell cards are one of the most versatile cards in the game (e.g. gemini spark and book of moon). Not many card can stop it (the only cards that negate spells are solemn judgement, naturia beast, spell canceller, secret village and horus lv8). Since the last 3 cards are not used very often, we can forget about those. And the first cards can't even negate super poly since it can't be chained to.
So this means, with 3 gemini spark and 3 super poly in a miracle gemini deck, royal decree/trap stun/seven tools are practically useless to you. This is what makes the deck powerful, it relies on spells and not traps.
This card is also very useful in hero mirror matches. Your opp will think twice before they summon 2 monsters. If they are not careful you can super poly their huge beaters in to your beaters and give you an instant advantage over the opp. This card also works wonders against frognarchs. I'm pretty sure everyone hates the treeborn + enemy controller combo. But with super poly, I don't care if they take my heroes, they just wasted an e con (works with mind control in plants too) because I can fuse from both side of the field. I have done it so many times, they e con my hero, I super poly in to zero in their main phase and they have no more tribute fodder for caius while I have a raigeki on legs. Wonderful!
This is only a small amount of the power of this card. I'm sure I missed out few other fusions. If anyone has any ideas please post here.
Overall Card Rating: 9/10 Very, very powerful card, but at the end of the day it is a -1, so it's not always that useful | |
| | | <psychoturtle> Administrator
Posts : 404 Join date : 2010-12-28 Age : 28 Location : In front of the screen
| Subject: Re: Card Review #1: Super Poly Wed Nov 30, 2011 10:38 am | |
| I run 2 max. One more in side deck,gotta love this badass card (you can always side it in any deck if heroes show up) Nice review,good job! | |
| | | Asuka-san08 Icicle Palace
Posts : 378 Join date : 2011-11-27 Age : 25 Location : Philippines
| Subject: Re: Card Review #1: Super Poly Thu Dec 01, 2011 10:39 am | |
| I run 3 in my hero deck, and my favorite card too, a very useful card indeed, no matter what attribute of monster, it's always no match... ;P It's makes a good deal with omni heroes indeed <3 | |
| | | Namujess Freshman
Posts : 896 Join date : 2011-12-08 Age : 28 Location : canada~
| Subject: Re: Card Review #1: Super Poly Thu Dec 08, 2011 11:45 am | |
| the best use iv ever gotten out of ths card ws when i playd naturia burn, it ws game 3 and my opponent (to stop me) got out barkion. i reborned my beast annnnnnnnnnnd super poly into Exterio! i won from there :3 | |
| | | Guest Guest
| Subject: Re: Card Review #1: Super Poly Thu Dec 08, 2011 11:16 pm | |
| Having fun copying Laser's review? |
| | | lasercut Administrator
Posts : 148 Join date : 2011-12-07
| Subject: Re: Card Review #1: Super Poly Fri Dec 09, 2011 9:27 am | |
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| | | Namujess Freshman
Posts : 896 Join date : 2011-12-08 Age : 28 Location : canada~
| Subject: Re: Card Review #1: Super Poly Fri Dec 09, 2011 9:55 pm | |
| id say 2 not 3... in tcg anyway, sinc Esq stil isnt out :/ | |
| | | Caiozzz Diamondust Mountain
Posts : 7 Join date : 2011-12-24 Age : 28 Location : Brazil
| Subject: Re: Card Review #1: Super Poly Mon Dec 26, 2011 12:49 am | |
| hey, i have a question Can i response Super polymerization with a counter trap card or a monsters like Naturia Beast?? | |
| | | L.Lawliet Frozen Throne
Posts : 893 Join date : 2011-11-27
| Subject: Re: Card Review #1: Super Poly Mon Dec 26, 2011 12:58 am | |
| No, by all means you can't negate super poly. | |
| | | Eheroduelist Freshman
Posts : 15 Join date : 2011-12-03 Age : 28 Location : FL
| Subject: Re: Card Review #1: Super Poly Mon Dec 26, 2011 1:35 am | |
| Card is awesome, although people can chain to summon of monster itself. not that it matters all that much, you use Super Poly right, and you can clear out your opponent's best beaters. only downside is you don't always have the stuff you need to fuse (ex- A hero, a discard, or your opponent is already cleared out of monsters and FD Super poly gets HSed or MSTd/forced discard.) | |
| | | Drillwarrior Snowstorm Peak
Posts : 731 Join date : 2011-12-13 Age : 27 Location : Far beyond your reach.
| Subject: Re: Card Review #1: Super Poly Mon Dec 26, 2011 3:45 am | |
| - Namujess wrote:
- id say 2 not 3... in tcg anyway, sinc Esq stil isnt out :/
Side-deck the 3rd. Just IMO. | |
| | | coolchemist2001 War Team
Posts : 73 Join date : 2011-12-25
| Subject: Re: Card Review #1: Super Poly Mon Dec 26, 2011 8:06 am | |
| Super poly is amazing card. My hero deck this format has been better than ever, including big wins over laggia bunny decks again and again and again. Why? Superpoly cannot be negated by laggia and you get a boss mosnter out of it (Nova Monster- aka Rhino attached to Horn without the need for the grave). Since I try to keep my decks TCG legal (for war purposes), i run 2 super poly in my deck. This -1 cost for it really annoys me, but surprisingly hero decks with Maxed Maxx-C can generate a lot of draw power. | |
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