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| | Machina Gadgets | |
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+4xX-SaberBoy IamPsychoturtle DarkFusion Synch 8 posters | Author | Message |
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Synch Snowstorm Peak
Posts : 14 Join date : 2011-11-27
| Subject: Machina Gadgets Tue Nov 29, 2011 10:36 pm | |
| Monsters: 20 green gadget x3 red gadget x3 yellow gadget x3 machina gearframe x3 machina fortress x3 machina cannon x1 d.d warrior lady x2 scrap recylcer x2
Spells:13 fissure x3 smashing ground x3 nobleman of crossout x2 mst x2 monster reborn x1 lightning vortex x1 limiter removal x1
traps: 7 BTH x2 d-prison x3 tt x1 ultimate offering x1
extra:15 gem-knight pearl x3 kachi kochi dragon x3 shock ruler x3 utopia x3 steelswarm roach x3
help, build, w/e, just throwin this out there lol
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| | | DarkFusion Administrator
Posts : 523 Join date : 2011-11-26 Age : 28
| Subject: Re: Machina Gadgets Wed Nov 30, 2011 9:41 am | |
| pretty sure this fails u cant use eff of fortress with fissure just delete it and start all over and WTF 3X USELESS XYZ OF ALL | |
| | | Synch Snowstorm Peak
Posts : 14 Join date : 2011-11-27
| Subject: Re: Machina Gadgets Wed Nov 30, 2011 6:09 pm | |
| first off i would play this deck before you criticize it... and how does "u cant use eff of fortress with fissure" even make sense? id much rather have theyre monster off the field due to a spell than have my fortress get destroyed to do the same thing... also about the xyz's what would you suggest cuz the other rank 4's dont do enough to bother with | |
| | | IamPsychoturtle Administrator
Posts : 292 Join date : 2010-08-30 Age : 687 Location : Where I am located
| Subject: Re: Machina Gadgets Wed Nov 30, 2011 6:48 pm | |
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Last edited by KillerGuy on Wed Nov 30, 2011 6:54 pm; edited 1 time in total | |
| | | xX-SaberBoy Icicle Palace
Posts : 41 Join date : 2011-11-27
| Subject: Re: Machina Gadgets Wed Nov 30, 2011 6:53 pm | |
| run 2 of each gadget less dead draws that way and add cyber dragon also 3 ultimate offering and lose d-prisons for gravity bind and starlight . | |
| | | Synch Snowstorm Peak
Posts : 14 Join date : 2011-11-27
| Subject: Re: Machina Gadgets Thu Dec 01, 2011 1:58 am | |
| 2 each gadget with three ultimate doesnt make sense imo also gravity bind isnt needed since all my monsters besides scrap are level 4 and i guess i could add starlight but it would mean i would waste space in extra for a stardust that could normally never be used | |
| | | Synch Snowstorm Peak
Posts : 14 Join date : 2011-11-27
| Subject: Re: Machina Gadgets Thu Dec 01, 2011 1:59 am | |
| as for the extra could you give a few suggestions please i thought these were the best of the rank 4 tbh | |
| | | χχ ∂ я α g σ кχ Freshman
Posts : 48 Join date : 2011-11-26
| Subject: Re: Machina Gadgets Thu Dec 01, 2011 4:59 pm | |
| Well, i would give some fixes, but you will just disregard them and say you think it works better. Try it first?
If you want to accept them my fixes
first off, saberboy is right. Starlight road even at one wil help. Even if you dont like it that much, it can save your ass from TT, which is a common card to use when you summon your last gadget. Also, the entire point behind gadgets this format is to summon Xyz. Utopia is the best lv 4 imo. Stops attacks. Daigusto emeral might also help to recycle your cards in grave. Bind will allow you to control the field by having only them attack Cyber drag might also help quite a lot as well. Also, another fix if you were into it, Geartown and gadjiltron dragon? Gives you a field and this helps a bit against the format out there (dark world and GK and such). Plus, gadjiltron can protect your lineup too from attacks as long as hes first.
Overall:
-3 fissure +2 starlight +MST (no heavy so more ways to kill opps traps) -lightning vortex +PoA -noble +Dark hole - all of your traps +Sj +Solemn warning +2 offering +2 d prison
Extra:
- all of it +2 utopia +2 roach +2 emeral +2 SD
Add any others you want
Also, glow up bulb would be a good card for here. Works well with machina and to get out catastaor for your gadgets and stuff
Like i said, you probably wont try these anyway
~Drago~
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| | | Goblin-Jikki Tester
Posts : 250 Join date : 2011-11-27 Age : 32 Location : Lafayette, Louisiana
| Subject: Re: Machina Gadgets Thu Dec 01, 2011 7:52 pm | |
| gotta agree with drago on this one bro. plus right now gadgets are good for one thing only xyz summon, you need to run that little black lizard thing, I cant remember the name to save my life, but it can be special summoned from the hand and its a level four. its an oustanding deck, if you play the right cards, trust us man if you try it out and put time into it you will see how great it is and you'll love the deck even more. | |
| | | L.Lawliet Frozen Throne
Posts : 893 Join date : 2011-11-27
| Subject: Re: Machina Gadgets Thu Dec 01, 2011 9:27 pm | |
| ^^ Kagetokage You have 2 or even 3 options for this deck. The one drago said with his fix. Option 2 - making it only a gadgets deck - no machina fortress - that means making it offering, tho you can add more monsters, not just the gadgets - Gigantes, Kagetokage, effect veiler, trago and even BLS (if you add all of them) + gorz that is. The 3rd one is "T.G.Offering Gadgets deck". Again no machina fortress here. Just add T.G.'s Striker and warwolf x3 each + trago (maybe) and you have the monster's (17-18 monster's) the spell traps for each of the deck's I spoke of are different as well as the extra deck, but if your not interested in them I won't write them. | |
| | | Goblin-Jikki Tester
Posts : 250 Join date : 2011-11-27 Age : 32 Location : Lafayette, Louisiana
| Subject: Re: Machina Gadgets Thu Dec 01, 2011 10:17 pm | |
| YES THATS THE ONE!!!!!! and well I say only xyz cause where I'm from only that build is able to survive in any games lol | |
| | | Apocalypse Tester
Posts : 22 Join date : 2011-12-03 Age : 27 Location : Auckland, New Zealand. Earth.
| Subject: Re: Machina Gadgets Sun Dec 04, 2011 7:15 pm | |
| - Synch wrote:
- Monsters: 19
green gadget x3 red gadget x3 yellow gadget x3 machina gearframe x3 machina fortress x2 Breaker the magical warrior x1 glow-up bulb x1 gorz x1 cyber dragon x1 Cat of ill Omen x1
Spells:10 PoDuality x2 smashing ground x2 dark hole x1 mst x2 monster reborn x1 Heavy storm x1 limiter removal x1
traps: 1 BTH x2 dark bribe x3 tt x1 ultimate offering x3 solemn warning x2
extra:15
1 Daigusto emeral 1 evigishki merrowgeist 1 Number 16. Shock ruler commander of colors 2 kachi kochi dragon 2 Utopias 1 gem knight pearl 1 steelswarm roach 1 lavalval chain 1 cylon disigma
1 trishula 1 catastor 1 mist wurm 1 t.g Hyper Librarian help, build, w/e, just throwin this out there lol
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