Basic Knowledge: 3/5
Technical Knowledge: 2/5 (basic ruling questions like catastor vs grand mole got wrong scored 2/5 in ruling questions)
Wins (+5 per duel they won): 0/15
Deck Count (40-44 +5 per duel, 45-50 0 per duel, 51+ -5 per duel): 15/15
Deck Build: 3/5
Playing Style: 3/5
Creativity: 3/5
Card Usage: 3/5
Total: 32/60
First game: Relinquished chaos (me) vs TG agents (sauce)
Had one of the worst hand ever, but sacked manju on the last turn and turned the whole thing around.
second game: Scraps (me) vs Jurrac Evols (sauce)
Fell in to the classic horn of the phantom beast trap (after I call of haunted the my chimerah). Then tried to chain book of moon (which was set the same turn, did that with traps as well). Then some how returned my booked chimerah with brio when he could have destroyed it by battle.
Third game: Fossil Power (me) vs Dinosaur inzecters? (sauce)
Controlled all the way with heroes. Tried to bribe warning during the turn bribe was set. Got desperate and equipped centipede to dragonfly then heavy'd. I chained super poly to counter.
Overall, I feel you need to think before you make a move (for example bouncing chimerah with brio is pointless and actually helped me). Also, don't play to win, but play to stop from losing. Finally remember what cards you set this turn. Showing your opponent your card gives them a huge advantage.
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DiamondDust Mountain